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Brutal doom real gore
Brutal doom real gore









brutal doom real gore brutal doom real gore

I have finished writing the story and how the game will end. I think it's important that everyone's first impression with this game reflects a real taste of the final product. I scratched this idea, and decided to focus on releasing the entire Episode 1, fully scripted and voice-acted. Initially I was thinking about releasing an "Early Access Campaign" with mixed levels from Episode 1, 2 and 3 for testing purposes. Now the good news: I have a much better scope for the release. I also had to keep up my promises with my community to release an update to VietDoom. I have been reducing my workflow to healthier hours now. I thought I could keep up with this rhythm until January, but turns out, no, I can't. I should had measured the date better and not given people hopes of a such early release.īy the time the game got announced at Realms Deep 2020, I was working on this 10 hours a day. Indie games usually takes 3 or 4 years to be developed, and to think I, as a solo developer, could push a huge FPS game into Early Access at just 10 months of actual development can't be viewed as anything but sheer arrogance.

brutal doom real gore

The pre-development of this game started in January (and I mean, I was still literally learning how to use Blender to make the sprites) and full development started in March. And no, CP2077 has nothing to do with this. Hello everyone, I hope you have all been doing well lately.įirst, the bad news: Yes, Januwas a wildly unrealistic release date for the alpha.











Brutal doom real gore