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ogg files will exist in the Sonic Mania directory. To run it, drag-and-drop the Data.rsdk file onto the Oggextract executable from Step 1. This changes the signpost, the game’s HUD and the Star Post sign into the same versions that were included back in the old game. Running Oggextract with it will extract the Ogg Vorbis formatted music from it. Take a trip down to memory lane and play Sonic Mania with a touch of Sonic 2. At the same time, one must take into account the fact that each of the characters has their own unique abilities and skills. It contains all of the data for Sonic Mania. As for the characters, you can play as any of the three friends. At the same time, many of the enemies will also be very familiar to you. During the journey, the heroes will have to visit a huge heap of locations, among which there are locations from previous games in the series, and new ones. Now the heroes need to return the artifact at all costs and do everything possible to prevent what the doctor planned. Eggman was the first to reach him and kidnap him.
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Naturally, the friends decided to go for the artifact, but they were late – Dr. Suddenly, the heroes discovered a powerful artifact, the Ruby of Illusion, with which you can control time and space. I didn´t want to talk about it like that, I just wanted to say that people would rather like an option to choose between Mania Super Sonic theme and the original track as the Super Sonic theme gets irritating after a short time.Sonic Mania is a platformer timed to coincide with the 25th anniversary of the series, in which you again have to go on a dangerous long journey with Sonic and his loyal friends The plot of the game once again revolves around Sonic and his loyal friends, Tails the fox and Knuckles the echidna. I don´t think it is difficult to add pre-recorded sped-up tracks in a patch. That's why if you use any of the alternate music in Generations, the speed shoes music is always the SA1 speed shoes theme instead of a sped-up version. Games like S4 and Generations do the sped-up tracks differently - each one is a unique track that's designed to blend in perfectly to the normal zone music when it ends.
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This was even the case for CD, which used a separate speed shoes track just like Mania. But speeding up the tracks as you say isn't really an option - the Megadrive games could speed up the music because they were playing the music live rather than pre-recorded tracks (this was of course due to the technical limitation of the Megadrive).
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